iamrece


Retro Game Mechanics Development Practice




Overview
  Before I made Chalked I developed core mechanics of a couple of "retro" style games. There was no plan on releasing the clones, although I have created clones for work and freelance. Mainly it was programming practice. I would mentally break down an old game I enjoyed and try to sketch out the mechanics and program it. I highly recommend doing this, as it adds to your programming arsenal and is very fun. I have created Pong, Breakout, Simon, BarTapper, Frogger, multiple space shooters, and endless experiements. Some have been created in C++, C#, objective-C, Flash, TI-83, etc. Some of the flash games I've created can be played through the links below. First iterations and practice programs I try to focus only on functionality, so the artwork is purely functional and file size optimizations may be a bit rough.

Links
  Bar Tapper: http://iamrece.com/sites/tapper
  Simon: http://iamrece.com/sites/simon
  Frogger (*May crash or slow your browser): http://iamrece.com/sites/frogger
  Old Screen Saver: http://iamrece.com/sites/yellowSaver
  Falling Squares (*Eventually will slow your browser): http://iamrece.com/sites/fallingSquares
  Slow Green Laser (*Eventually will slow your browser): http://iamrece.com/sites/greenLaser